Slark, DotA 2 guide and preview. Slark (also known as Murloc Nightcrawler in DotA) is an agility melee hero from Dire/Scourge added in Dota 2 15 nov update. He’s a gank oriented hero with chasing abilities combined with Stealth which makes him a deadly opponent. Slark can easily dominate early games via his high damage nukes, stat stealing ability, he can remove negative buffs and attack while being invisible. Check out Slark!
1. Dark Pact (Hotkey: C)
After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
Mana cost per level: 55 / 50 / 45 / 40
Cooldown per level: 9.0 / 8.0 / 7.0 / 6.0
Ability: No Target
Damage: 75 / 150 / 225 / 300
2. Pounce (Hotkey: E):
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark’s landing position.
Mana Cost Per Level: 75 / 75 / 75 / 75
Cooldown Per Level: 20.0 / 16.0 / 12.0 / 8.0
Ability: No Target
Pounce Damage: 70 / 140 / 210 / 280
Leash Duration: 3.5
Leash Radius: 325
3. Essence Shift (Passive):
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
Cooldown Per Level: 0.4 / 0.35 / 0.3 / 0.25
Agility Gained: 3
Other atrribute loss: 1
Duration: 15 / 30 / 60 / 120
4. Shadow Dance (Hotkey: D)
When used, Slark hides himself in a cloud of shadows, becoming invisible (attacking, casting spells, and using items do not reveal Slark). Additionally, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Mana Cost Per Level: 120 / 120 / 120
Ability: No Target
Duration Per Level: 5.5 / 5.5 / 5.5
Bonus Movement Speed: 30% / 35% / 40%
HP Regen Per Level: 3% / 5% / 7%
Slark Spell/Abilities Build:
Level 1-5: Pounce (Level 3) & Essence Shift (Level 2)
Level 6: Ultimate – Shadow Dance
Level 6-13: Max Pounce, Max Essence Shift, Max Dark Pact and take Level 2 Ultimate.
Level 13-25: Attribute Bonuses and take Level 3 Ultimate.
Slark Item Build:
Starting of Game:
- Quelling Blade (Helps you farming creeps)
- 2x Tangoes (Helps you in lane)
- 3 Ironwood Branch (for stats)
- Power Treads (convert it to Strength)
- Magic Wand (If enemy team has spell casters, get it ASAP)
- Ring of Basilius (For some mana regeneration)
- Some Ironwood Branches (Branches FTW)
- Mask of Madness (attack speed for more agility steal)
- Yasha (522 Movespeed 24/7)
- Cranium Basher (to chase those bastards)
- Dust of Apperance (Don’t let Windwalkers get away)
- Abyssal blade (for disable)
- Black King Bar (to become fearless against Blademail carriers)
- Monkey King Bar (damage is always good, gives mini bash and counters evasion)
- Heart of Tarassque
- Butterfly (For evasion and attack speed, don’t make it when enemy team has MKB)
- And other 100000000 other damage items. Just kiddin, you can make Buriza too!
Slark Strategy Guide:
Slark is a bouncing frog, he can’t stay at one lane and farm all the time. The main role of Slark is to gank every enemy that is on the map as soon he turns Level 6. While playing Slark, you have to keep your mind active, your eye must be on minimap all the time, tracking the movement of enemy heroes. Slark is a very powerful hero in the start, if you fully utilize his skills abilities, you can have your team end the game within 25 minutes (talking about pub games).
When the game starts, gather the 2 Tangoes, Quelling blade, GG branches and move to the lane, Slark is a fragile hero so you to be careful while farming. Your goal is to last hit every creep and farm the Power Treads (staring items) as soon as possible. During the first 6 levels, keep looking for an opportunity to Pounce on the enemy heroes for a bonus kill. For e.g. when enemy creep dies and enemies go back a bit, try to trap them with your Pounce. Once they’re stuck for 2 seconds, your ally hero, creeps will hit them and it might give you a nice First Blood!
As I told you, you main goal is to farm early items, when you get PT/RoB/Magic Wand and your ultimate. Now it’s time to roam all over the map for kills. Find and kill the fragile heroes, like Traxex, Shadowfiend who have no stun and keep away from disablers such as. Lion, Lina etc. You can kill those nukers/disablers too but you have to play active. Here’s a scenario for killing Lina, the Slayer.
Lina is on the top lane, farming creeps with full HP and Mana points and you see her with your jealous eyes. Now, you have your Slark with everything FULL. What you gonna do? You go behind the trees, and approach her (cast Pounce of course) when the creeps are low or dead. It’s pretty obvious she’s gonna stun since she’s trapped then Dragon Slave and Lugna Blade for instantly killing you but that ain’t going to happen. You immediately cast your Dark Pact and Shadow Dance for your defence and start hitting her. What happens? The Lina stun and Dragon Slave hits you, but you don’t get too hurt because you have high regeneration and Dark Pact removed stun buff from your status. You’re on full HP hitting Lina and She dies.
So the thing is, You have to play like Stealthy like an Assassin to pwn your enemies, you dodge their stuns/disables with Dark Pact on right timing, remaining invisible while attacking. When you get a few kills in the start, some random guy in the enemy team notices your might and buys True Sight (Dust of Appearance) to counter your invisibility from your ultimate. Remember! It’s also a negative buff which can be removed by Dark Pact, so no worries.
But it gets serious when they buy Sentry Wards or Gem of True Sight. You’ve gotta do something for that because as soon you turn visible to the, they’ll cast all the nukes on you to vanish your hero. By the time they get GEM you’ll probably have mid game items like Cranium Basher, Yasha, Mask of Madness etc.. So now your next target is to avoid True Sight.
In most cases, you can not stay hidden because enemy teams stays together after equipping GEM. In that case, Team clash is must to drop that GEM and you’ll have to prepare for it. Since its a team battle, obviously you’re going to get disabled. So, you have to make something to survive and attack during the battle. Now, you think of Black king bar? Ain’t gonna work because, you get killed from hits even after activating it so it’s pretty useless. In this situation, Manta Style is a good item and grants you some time for attacking heroes. You can consider Linken’s Sphere too, if you’re playing against Nyx Assasin, Rhasta or Dagon carriers.
As a Slark, your Job is not to initiate team battles. Your have to stay low-profile and murder 1-2 heroes discreetly during team battle or during One man show ganks. I usually prefer the One Man Show style, going into 3 heroes, killing one and get away. Keep an eye on disablers for stuns, they’re your worst enemies, 1 hex and RIP. Also, Do Not Ever go into towers for a single kill. You might kill the hero but you’ll also die because tower hits. Use Dark Pact wisely and its like a mini-bkb. When you’re on low HP during a fight, just walk back for few seconds and your HP will fully regenerate then join the battle again. The above mentioned late item builds are mediocre builds, you can always experiment your own items builds. Slark is fun-to-play hero only if you adopt aggressive style. Late game is not really a choice for this Murloc Nightcrawler.